This is the companion website for the paper, A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes, published in the Digital Games Research Association (DiGRA) 2023 Conference proceedings.
Though ubiquitous, the design and development of loading interfaces and processes has not received the critical attention in games studies that their presence deserves. This website contains the archive of loading screens discussed in the paper. They were gathered through an archaeogaming perspective, looking at how the design of video game loading interfaces and processes is a response to ever-increasing demands for higher fidelity gaming experiences on the behalf of players and designers in the face of hardware limitations.
Through an interface study, the following design qualities of loading screens were derived: hypermediacy and transparency, diegetic and non-diegetic, passive and interactive, and pedagogic and misdirection. Each game in the archive is labeled accordingly.